SlothwerksMeteorKrumit’s Tale — Mobile Launch UpdateIn this post I reference ‘revenue’ which I take to mean ‘proceeds’ (the amount of revenue seen by the developer *after* the app store…Sep 15, 20201Sep 15, 20201
SlothwerksThe Localization of Krumit’s TaleI’ve gotten a few questions about localization in Krumit’s Tale, so I wanted to write up a bit about how it was done.Sep 8, 2020Sep 8, 2020
SlothwerksMeteorfall: Krumit’s Tale — The Steam 1.0 Launch 🚀Last time (Meteorfall 2019 — By the Numbers) I left off on Krumit’s Tale, we’d just launched into early access in November 2019. Since…Aug 13, 2020Aug 13, 2020
SlothwerksMeteorfall — 2019 by the NumbersAnother year’s gone by, and it’s time to take a look at how Meteorfall: Journeys and Meteorfall: Krumit’s Tale have done this year.Dec 27, 20191Dec 27, 20191
SlothwerksKrumit’s Tale — Steam Early Access Sales DataKrumit’s Tale launched on Steam Early Access on November 6. How’d it go?Nov 22, 20191Nov 22, 20191
SlothwerksMeteorfall: Krumit’s Tale [Beginner Guide]Meteorfall: Krumit’s Tale is inspired deck building card games like Slay the Spire and Dream Quest, but plays *very* differently. As a…Oct 31, 2019Oct 31, 2019
SlothwerksMeteorfall: July Developer updateHi everyone! I wanted to try doing a dev log to talk a bit more about the progress on the two Meteorfall games (Journeys and Krumit’s…Jul 8, 2019Jul 8, 2019
SlothwerksMeteorfall: Krumit’s TaleA couple months after the release of Meteorfall, while working on the Necrodude update, I started brainstorming some new designs for a…May 8, 20191May 8, 20191
SlothwerksMeteorfall: One Year RetrospectiveWhat a year! This is a look back at the experience of developing Meteorfall over the past year, including sales numbers and a preview of…Jan 28, 20191Jan 28, 20191